![]() ![]() Working hand-in-hand with the Prize Plus Abilities, this will draw items inward (as if you were a magnet), easing collection efforts. Much like Once More, and equally essential, this ensures that your character-so long as they have two or more Hit Points-will survive virtually any attack, giving you an opportunity to run and recover. You may be worn down to one Hit Point, but you'll be alive! Truly priceless, and always active (unless your HP bar is already drained to one point), Once More promises that you'll survive any combo inflicted upon you. Referring to the Luck property from prior Square-Enix releases (whose definition fluctuates), the Lucky Strike makes enemies drop items far more often. If you've noticed the scattering of leaves whenever a Cure spell is cast, you understand this Ability's name it grants your character invincibility while executing Cure-class Commands. ![]() This fancy Ability will gift a single Experience Point for every step you take. Like Defender, this comes into effect whenever your HP is less than 25%, and enhances the EXP rewards from fallen foes. If your HP dips below 25% of its total, your defense will be increased. Therefore, a fully-powered Fire Screen Ability would help you survive a foe that constantly casts Fire spells.Īs for the more uniquely-named Abilities, they're defined as follows: ![]() Serving as a force-field of sorts, Screens will diminish the damage dealt by the associated element. Likewise, Air Combo Plus would increase your maximum airborne combo string by one more hit. For example, if you love to use D-Links, acquiring Link Prize Plus will force enemies to drop more refills for you. The traditional definition applies here, so each Haste Command permits using the associated maneuver more often.Īnything with the Plus property will increase the quantity rewarded/allowed by the related event. While past Kingdom Hearts releases (and the Ventus D-Link) linked Haste with enhanced movement speed, earlier Square-Enix titles established that Haste improved a character's hit/action rate (enabling them to hit more often, and cast spells with greater frequency). Some will increase your maximum stats (e.g., HP Boost), and others will cause the related attacks to deal more damage (e.g., Fire Boost). Whenever you see this tacked onto an Ability's name, it means the associated stat will be increased-"boosted," if you will-and these are among the most important Abilities to obtain. ![]()
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